![]() Sites should be operational right now and everything should work fine right now. We have no indications that other systems including core distribution was accessed, so there is no immediate cause for concern there. Higher setting drastically increase CPU usage. HD Mode 7 Scale 'The resolution Mode 7 is rendered at. ![]() The cause of the intrusion has been found and isolated. Note: HD Mode 7 stuff is taken from here, I modified the text to fit how the settings appear on the bsnes core but I've made a few guesses so not sure about all of this. This project exists because Continue reading Server incident resolved Biggest collection of SNES games available on. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. Download and play Super Nintendo Entertainment System ROMs free of charge directly on your computer or phone. If you’d like to learn more about upcoming releases, please consult our roadmap here. This mod does the following: Reduce/eliminate texture LOD (Level of Detail) Increase draw distances, less pop-in of mappieces and objects Draw some mappieces that were inside the level files but never rendered ingame This mod takes Continue reading RetroArch 1.16.0 release It did not take any development resources away. Continue reading Dark Souls 2: Scholar of the First Sin – InfiniDetail mod It does not seek to alterthe game’s look, it does not add additional lighting, it does not remove spot lights orremove baked shadows. This mod does the following: This mod takes a conservative and disciplined approach. Before it was very choppy and I only had been able to play it on PC.This was a fun research sideproject. Basically had to change one upscaling option from 2x to 1x and suddenly my phone could play that core with the regular GL video driver. 'bsnes-hd beta' core for RetroArch available in the internal updater on Windows, Linux, Android and Switch (may take a day to update). In their own words, the patch 'performs Mode 7. retroarch: bsnes retroarch: bsnesmercuryperformance retroarch: bsneshdbeta n n n: Nintendo n: Super Nintendo (snes) n: 1991 n: snes n.smc. I just got the HD BSNES widescreen core working on Android. A modder going by the handle DerKoun has released an 'HD Mode 7' patch for the accuracy-focused SNES emulator bsnes. Having been conditioned to the Super Metroid ones not behaving this way, I was pleasantly surprised when I revisited these two games. I didn't notice too closely until the other day, but that hack they did a complete overhaul that resulted in all the sprites appearing inside the entire 16:9 window. Check them all out and see which one you prefer. ![]() Bsnes-classic aims to take improvements made to the Higan emulator and add them to bsnes. Lakka is a lightweight Linux distribution based on RetroArch that transforms a small computer like a Raspberry. Just about every widescreen version of the Super Metroid ROM hacks do this as well.Ĭontrast this with the Super Mario World widescreen hack. For example, bsnes-hd has added HD video features, whereas the ‘mt fork has implemented pixel-perfect integer scaling. But when I get back to coding I'll start with a bug-fix. Yes, I'm the guy responsible for the 'hd' fork. But the sprites are all still bound to appear and disappear within the 4:3 limitations of the original game. Therefore: Play your games with bsnes/ares (the best ones) or mesen instead. If it helps any, I was using the stock settings that come with the bsnes HD core in RetroArch, so I don't recall tweaking anything too far from the original settings when I found the transparency issue. Best way I can explain is whoever coded the widescreen patch succeeded in getting all the background and foreground layers to 16:9.
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